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 Special Characteristics WiP

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Adam
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PostSubject: Special Characteristics WiP   Tue Feb 01, 2011 12:33 am

Significant Abilities

Name: Improved Speed
Rank: C
Type: Physical
Description: Putting themselves to intense training and exercise to eventually move faster than the average shinobi. Somebody possessing this characteristic can move 10 percent quicker than the average shinobi without this characteristic. Moving at maximum speed for an extended period of time strains the users legs, therefore it is not uncommon for the carrier of this ability to wear leg-weights to assist in control.
Requirements: 800 WTP, Ken or Tai Spec.

Name: Enhanced Speed
Rank: B
Type: Physical
Description: Putting themselves to intense training and exercise to eventually move faster than the average shinobi. Somebody possessing this characteristic can move 20 percent quicker than the average shinobi without this characteristic. Moving at maximum speed for an extended period of time strains the users legs, therefore it is not uncommon for the carrier of this ability to wear leg-weights to assist in control.
Requirements: 1000 WTP, Ken or Tai Spec.

Name: Super Speed
Rank: A
Type: Physical
Description: Putting themselves to intense training and exercise to eventually move faster than the average shinobi. Somebody possessing this characteristic can move 30 percent quicker than the average shinobi without this characteristic. Moving at maximum speed for an extended period of time strains the users legs, therefore it is not uncommon for the carrier of this ability to wear leg-weights to assist in control.
Requirements: 1400 WTP, Ken or Tai Spec.

Name: God Like Speed
Rank: S
Type: Physical
Description: Putting themselves to intense training and exercise to eventually move faster than the average shinobi. Somebody possessing this characteristic can move 40 percent quicker than the average shinobi without this characteristic. Moving at maximum speed for an extended period of time strains the users legs, therefore it is not uncommon for the carrier of this ability to wear leg-weights to assist in control.
Requirements: 1700 WTP, Ken or Tai Spec.

Name: Improved Strength
Rank: C
Type: Physical
Description: Putting themselves to intense training and exercise such as excessive weightlifting allows the user to be stronger than the average shinobi. Somebody possessing this characteristic can move 10 percent stronger than the average shinobi without this characteristic.
Requirements: 800 WTP.

Name: Enhanced Strength
Rank: B
Type: Physical
Description: Putting themselves to intense training and exercise such as excessive weightlifting allows the user to be stronger than the average shinobi. Somebody possessing this characteristic can move 20 percent stronger than the average shinobi without this characteristic.
Requirements: 1000 WTP.

Name: Super Strength
Rank: A
Type: Physical
Description: Putting themselves to intense training and exercise such as excessive weightlifting allows the user to be stronger than the average shinobi. Somebody possessing this characteristic can move 30 percent stronger than the average shinobi without this characteristic.
Requirements: 1400 WTP, Tai Spec.

Name: God-Like Strength
Rank: A
Type: Physical
Description: Putting themselves to intense training and exercise such as excessive weightlifting allows the user to be stronger than the average shinobi. Somebody possessing this characteristic can move 40 percent stronger than the average shinobi without this characteristic.
Requirements: 1700 WTP, Tai Spec.

Name: Improved Chakra Control
Rank: C
Type: Chakra Based
Description: In order to achieve an improvement in chakra control, a shinobi can undergo a couple of different training methods, one of the main ones being meditation. Once this is achieved, the possessor of the characteristic will be able to stably portion their chakra into a jutsu so there is only a small portion of chakra wastage. Allowing them to have 10 percent better chakra control than an average shinobi without this characteristic.
Requirements: 600 WTP.

Name: Adept Chakra Control
Rank: B
Type: Chakra Based
Description: In order to achieve an improvement in chakra control, a shinobi can undergo a couple of different training methods, one of the main ones being meditation. Once this is achieved, the possessor of the characteristic will be able to stably portion their chakra into a jutsu so there is only a little portion of chakra wastage. Allowing them to have 20 percent better chakra control than an average shinobi without this characteristic.
Requirements: 900 WTP.

Name: Remarkable Chakra Control
Rank: A
Type: Chakra Based
Description: In order to achieve an improvement in chakra control, a shinobi can undergo a couple of different training methods, one of the main ones being meditation. Once this is achieved, the possessor of the characteristic will be able to stably portion their chakra into a jutsu so there an extremely small portion of chakra wastage. Allowing them to have 30 percent better chakra control than an average shinobi without this characteristic.
Requirements: 1300 WTP, Nin, Med or Pup spec.

Name: Flawless Chakra Control
Rank: S
Type: Chakra Based
Description: In order to achieve an improvement in chakra control, a shinobi can undergo a couple of different training methods, one of the main ones being meditation. Once this is achieved, the possessor of the characteristic will be able to stably portion their chakra into a jutsu so there is no chakra wastage whatsoever. Allowing them to have 30 percent better chakra control than an average shinobi without this characteristic.
Requirements: 1600 WTP, Nin, Med or Pup spec.

Name: Substantial Chakra Capacity
Rank: C
Type: Chakra Based
Description: In order to achieve an improvement in chakra control, a shinobi can undergo a couple of different training methods, one of the main ones being meditation, drawing all the natural chakra into their body. Allowing them to have a 10 percent larger chakra capacity than an average shinobi without this characteristic.
Requirements: 600 WTP.

Name: Generous Chakra Capacity
Rank: B
Type: Chakra Based
Description: In order to achieve an improvement in chakra control, a shinobi can undergo a couple of different training methods, one of the main ones being meditation, drawing all the natural chakra into their body. Allowing them to have a 10 percent larger chakra capacity than an average shinobi without this characteristic.
Requirements: 900 WTP.

Name: Large Chakra Capacity
Rank: A
Type: Chakra Based
Description: In order to achieve an improvement in chakra control, a shinobi can undergo a couple of different training methods, one of the main ones being meditation, drawing all the natural chakra into their body. Allowing them to have a 30 percent larger chakra capacity than an average shinobi without this characteristic.
Requirements: 1300 WTP.

Name: Massive Chakra Capacity
Rank: S
Type: Chakra Based
Description: In order to achieve an improvement in chakra control, a shinobi can undergo a couple of different training methods, one of the main ones being meditation, drawing all the natural chakra into their body. Allowing them to have a 40 percent larger chakra capacity than an average shinobi without this characteristic.
Requirements: 1600 WTP.

Name: Pain Tolerance
Rank: B
Type: Physical, Mental
Description: Training themselves both physically and mentally, a shinobi possessing this trait can overcome more pain than an average shinobi, though they feel every damaging blow they are given, they endure the pain, tolerating allowing them to continue fighting until legitimately injured to the point beyond continuing, such as unconsciousness, physical deterioration, blood loss, etc.
Requirements: 1100 WTP.

Name: Thermal Sensory
Rank: B
Type: Chakra Based
Description: Expertly applying chakra to their eyes, this trait allows the user to sense our heat signatures anywhere in their peripheral vision up to one hundred metres. This thermal sensory does not sense cold signatures and is less effective during daytime if it is nice and bright, as the sun radiates heat across the land, at night however, there is almost nothing better.
Requirements: 800 WTP, Nin spec.

Name: Sound Interpretation
Rank: C
Type: Physical
Description: Not only displaying the ability of enhanced hearing, this trait allows a shinobi to interpret noises to the extent of the vibrating patterns of a pencils strokes on a piece of paper and determine them. Such impeccable hearing however has the disadvantage of loud or 'painful' noises causing extra damage to somebody who possesses this ability, therefore temporarily deafening them if they do not take the proper precautions. This technique can be used as a sensory ability, sensing an opponent through sound anywhere up to seventy metres.
Requirements: 800 WTP, Nin spec.

Name: Chakra Sensory
Rank: C
Type: Chakra Based
Description: The basic version of Chakra Sensory allowing the possessor of this trait to sense out any distinct chakra sources in a four hundred metre radius, although chakra cloaking will overcome this ability. The user tingles if a chakra source is present and can feel where it is and how many there are.
Requirements: 700 WTP, Nin spec.

Name: Adept Chakra Sensory
Rank: A
Type: Chakra Based
Description: The advanced version of Chakra Sensory allowing the possessor of this trait to sense out any distinct chakra sources in a one and a half kilometre radius, although an S-ranked chakra cloaking will overcome this ability. The user tingles if a chakra signature is present and can feel where it is, how many there signatures there are, how powerful the chakra source is and will recognize the particular signature if ever encountering it again.
Requirements: 1000 WTP, Nin spec.

Name: Tactician
Rank: C
Type: Mental
Description: Somebody possessing this trait usually has a high IQ to match, this ability is practically over thinking a situation to the point of contemplating ever outcome and picking the best one to go with, able to think a few moves a head to ensure victory.
Requirements: 600 WTP.

Name: Master Strategist
Rank: B
Type: Mental
Description: An Advanced Tactician capable of taking strategic intelligence to the next level, being even logical with their decisions a master strategist is hard to outwit in a fight, they are completely adaptive to their environment and familiarize themselves with all the properties of the field and use it to their advantage as much as possible, because of this they also have a good sense of direction and aren't often getting lost. Their perspective natures are unmatched and can analyze different situations with ease.
Requirements: 800 WTP.

Name: Resourceful
Rank: C
Type: Mental
Description: A trait which displays extreme resourcefulness in situations. Managing to create items out of unusual things to replace an item that they might not have, they are extremely good at improvising their initial plan to counter or adapt to a change that has been made.
Requirements: 700 WTP.

Name: Ambidexterity
Rank: C
Type: Physical
Description: An ambidextrous shinobi will gave the ability to be equally adept at using both their hands, although both their hands appear to be used to an equally efficient extent, it is common that an ambidextrous ninja is dominant with their left hand. Kenjutsu masters will usually attempt to master this trait to ensure they can use their swords to the best of their abilities.
Requirements: 600 WTP.

Name: One Handed Hand Seals
Rank: A
Type: Physical, Mental
Description: Quite a rare ability that shows allows the user to concentrate and focus with one hand to perform a string of hand seals with just the one appendage allowing them to utilize jutsu with a spare hand. This requires intense training and concentrate to learn.
Requirements: 1300 WTP.

Name: Faster Hand Seals
Rank: B
Type: Physical
Description: Allows the user to perform three hand seals in the time a regular shinobi can perform one, allowing them to complete long strings of hand seals in little time.
Requirements: 900 WTP.

Name: Unpredictability
Rank: B
Type: Physical, Mental
Description: The possessor of this trait is able to be quite the unpredictable opponent when it comes to battle, often using various maneuvers that are not usually expected from a shinobi to catch them off guard.
Requirements: 600 WTP, Some form is mental instability.

Name: Photographic Memory
Rank: C
Type: Mental
Description: The possessor of this trait remembers everything he sees, reads and hears with absolute clarity. To represent this extraordinary gift, the person controlling the character should take copious notes throughout play to represent his character's memory.
Requirements: 600 WTP.

Name: Blindness
Rank: C
Type: Physical
Description: A blind shinobi is obviously unable to visually see or sense his opponents presence which is something that could be considered a disadvantage, however without having to rely on their eyes, a blind shinobi's other sensory abilities improve dramatically being able to fight and 'see' through motion, sound and smell.
Requirements: 600 WTP for sensory enhancements.

Name: Acrobatic Prowess
Rank: C
Type: Physical
Description:
Requirements:
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