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 Maboroshi, Sadao [Konoha Jounin]

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PostSubject: Maboroshi, Sadao [Konoha Jounin]   Thu Jun 28, 2012 4:32 am



MABORSHI, SADAO.

THE INFO.

Name: Sadao Maboroshi.
Nickname(s): Trap Master Sadao
Age: 28.
Gender: Male.
Appearance:
Spoiler:
 

    Standing as close to six foot to possible, Sadao is hardly small in stature. His seemingly perfect postures playing its part in making Sadao look even taller than he actually is. Despite is height Sadao is quite a slender shinobi who would appear to have a rather delicate figure. This isn't exactly the case though Sadao is no brute his frame is hardly one he is embarrassed of. His lean muscular figure remains appropriately concealed behind his clothing, not feeling the urge to often flaunt what he's got. Muscle mass isn't really a pressing matter for Sadao as he is a firm believer in efficiency and thinks that being a stocky brute would not help him achieve his very best all the time. The twenty eight year old maintains a soft youthful look as his face remains untainted by the dangers the life of a shinobi can bring. His smooth, pale and unscathed skin glows and his pearly white teeth shine when he sports a grin that spreads from ear to ear.

    Thick and soft silver hair elegantly rests upon Sadao’s head and drops down half way down his neck. Very satisfied with the length of his hair, the only thing that bothers him on occasion is when his fringe falls onto his face and covers his eyes making it hard to see if only for a second. Though covering his eyes isn’t something Sadao has always annoyed Sadao, as a young boy he was picked on for a rare genetic mutation that he was born with called Heterochromia Iridum which refers to a difference in colouration of his iris, causing him to have two different coloured eyes. His right eye is a crystal blue whiles the left his is light green. Although he despised the condition as a youth as he has aged and matured Sadao has embraced it and has refused to change it even though there have been Medical shinobi who have approached him about performing such procedures that would allow him to have the same coloured eyes. His eyes are clearly his most unique feature and is something most people notice before anything else when first meeting him, the colouration of his eyes have even attributed to one of his titles.

    Sadao is usually a well-dressed shinobi, when not in his standard Konoha Jounin flat jacket and attire Sadao will wear sorts of formal garments and even suits. From decorative Konoha influenced robes and kimono. Other than his Konoha influenced gear, Sadao’s favourite colour is blue and often will be seen in either blue or black when not in a Konoha green or Fire Country red. In reality, Sadao doesn’t care too much about what he wears so long as it’s comfortable and doesn’t affect anything he may be doing on that particular day.


Forehead Protector: Strapped to his left bicep.

Personality:
    Sadao is a very soft spoken fellow whose smooth and delicate voice often acts as a voice of reasoning in situations that require somebody to defuse them. Sadao has a very psychological mind which allows him to analyse the behaviours of people quite well which allows him to be very persuasive with just about anybody. This makes him quite an asset to his village seeing as he can negotiate with parties outside of his homeland and align himself with the right people. Although some people have seen this as some sort of masquerade allowing Sadao to manipulate who he wishes it couldn’t be further from the truth. Sadao in reality is a very down to earth fellow who is very humble in voicing his opinion which is often held in high regard because of how sensible and practical he is. Sadao has an extremely decisive mind and although he always prefers a peaceful solution, he will never hesitate to make the tough decisions.

    Independence is something that Sadao developed at a young age and has since struggled to ever rely on anybody other than himself for most scenarios. Sadao is considered a self-made man, although both his parents were shinobi and his sensei was a credible ninja too, Sadao has surpassed everybody that has been involved in his journey as a ninja and continues to grow as a ninja every day. Although he still has a lot to learn Sadao has experienced a lot throughout his life so far despite not being far from the oldest shinobi in the village, which has made him an insightful young ninja. All this experience has made Sadao a much respected shinobi not only in Konohagakure no Sato but throughout the entire land. His reputation much bigger than he would like to think it is, being a very modest fellow Sadao thinks his achievements and sacrifices aren’t as deserving of the acknowledgement they receive.

    Sadao being a male isn’t always so open to express his emotions physically whether it be with a gesture like a hug or an expression on his face. Although he is extremely opinionated and well-spoken Sadao has a hard time speaking about himself or the way he feels on a personal level in regards to anything other than village matters. Despite this fact he is still a very sociable individual and loves engaging in various group activities and loves nothing more than a good long chat. His warm personality makes him easy to get along with and makes social situations a lot less awkward, treating most people especially those of his village as a friend straight away. Blissfully and almost ignorantly showing no regard to somebody with a poor attitude, Sadao will continue to think positively and not let the negativity of others bring him down.

    Even though he is extremely friendly with the people he meets and gets along with most people, Sadao does not really have any close friends and hasn’t since his early Chuunin years. Not being able to focus on friendships throughout the later years of his journey, Sadao sees himself as somebody without a lot of allies and acquaintances but any real relationships or friendships that attach him to the village on a truly personal level. Sadao certainly does love Konohagakure no Sato and would just about anything for his village, including his life. In many ways though, Sadao feels numb in regards to his true attachments to his village, since his parents have passed away and the disappearance/death of his closest childhood friend Sadao really hasn’t had anything that has bound him to the village with the exception of his everlasting desire to better himself as a shinobi and leave his own legacy in the ninja world. At only twenty-eight years of age, Sadao has been the leader of two Genin squads in the village that have since been passed on to other Jounin because of the lack of attachment Sadao felt to his pupils. Although he would get along with each Genin extremely well, Sadao continues to search for somebody who can challenge him and he can make something of, this is the real legacy Sadao wishes to pass on.

    Village history is important to Sadao and he is well aware of the happenings of Konohagakure no Sato since it was first established but the future is something Sadao is also invests a lot in, being a member of Konohagakure no Sato’s council and being an advisor of both the Third and Fourth Hokage’s, the future of the leaf village is often taken into consideration and Sadao is seen to be a good person for the job seeing as he is so involved in the development of the youth in the village and being reasonably young himself a lot of the village elders see a lot of promise in him for years to come despite already accomplishing so much, feeling he can only improve.

    Even with all the pleasant traits Sadao has to offer, he has a nasty streak in him much like every other shinobi. It takes a lot to get Sadao to crack and become actually infuriated with somebody let alone express it but he has certainly done so in the past before regardless of how respectful or disrespectful it may be. Like most people, being impolite or insulting to somebody Sadao cares for is a breaking point, which goes to show why Sadao doesn’t get angry at people often being that there aren’t too many people Sadao truly cares about beyond a casual friendship and there hasn’t been for quite a while. Sadao can be cold and shut-off to those who have crossed him or get in the way of his objectives as a Konohagakure shinobi, particularly those of other villages. Peaceful solutions not always being the outcome for every scenario, Sadao has adjusted himself to the ninja life over time and is more than comfortable with taking somebody’s life and in spite of being a negotiator and peace-keeper for the village, Sadao has taken many lives.

    Intelligence is Sadao’s greatest weapon and because of this he’s credited as being one of the smartest ninja in the history of the Hidden Leaf Village. Sadao prides himself on being a good judge of character and a terrific analyst. Observing and analysing people at every moment makes him a hard man to beat in any regard. When up against an opponent his perception is so good that people have often joked about him being able to see the future because of how well he can predict what the enemy will or may do, this little joke however is obviously not true. Sadao has the ability to do what only a few people can truly do which is run through hundreds of possibilities and scenarios an what one would think is an instant, allowing him to decide what the best way to act is. He applies this tactic to both his fights and his career as a councilmen and negotiator. This makes him an extremely valuable asset to his village.

    When facing an opponent, despite remaining as respectful as always Sadao is hardly as warm as he is to his village folk. This is coldness is something most shinobi will show when faced against an opponent but the change in Sadao is most intriguing based on how he usually is. Not one to waste chakra or time, Sadao is usually keen to end a fight as quickly as possible and dispatch any threats that cannot be dealt with by any other means. Violence is a measure that is appropriate to take at times and if necessary Sadao does not use it sparingly. Applying his intellect to create the best strategies that allow him to win cleanly and quickly, Sadao is not the sort of shinobi to go into a fight blind, but rather learn as much about his opponent as possible so he can find a weakness and penetrate it as easily and efficiently as possible.

    As systematic, calculated and methodical as Sadao is, he is also very creative. Being not only a lover of books but somewhat of a novelist himself the silver haired shinobi finds much pleasure in literature. He is also an avid lover of art and does not discriminate or favour a certain type. Whether its literature itself, paintings, buildings, treasures or sculptures; Sadao has collected various souvenirs and mementos from all his expeditions and adventures from around the world.

    As he ages Sadao desires to surround himself with people he truly cares about once more as has only just started to really search for people he wants to really associate himself with. His journey as a human being has a lot more room for growth than his journey as a shinobi, which is a testament to how much he longs for a proper attachment or two seeing as he still has a lot achieve and develop as a shinobi.

Clan: N/A
Nindō: Ability is of little account without opportunity.

THE NINJA.

Origin: Hi no Kuni - The Fire Country
Affiliation: Konohagakure no Sato.
Rank: Jounin. [A-Rank]
Specialties: Fuuinjutsu; Ninjutsu.
Elemental Affinities: -
Combat Style:
    His combat style is extremely reflective of his personality, being an extremely intelligent and analytical fellow Sadao usually keeps his distance and throw the occasional pot shot or relying on comrades to attack first merely to see how the enemy reacts and act accordingly. Liking to end a fight as clean and quickly as possible, efficiency is really brought into play when Sadao is involved in a combat situation. Being very systematic, calculated and methodical in these scenarios Sadao using his keen perception and predicts everything an opponent may do and uses it against them once a weakness is discovered. This works extremely well with his Fuuinjutsu which is most cases requires things to be set up before hand, but in Sadao’s case he can sway most fights in the direction he wants just based on the fact that he is so good at preparing for what can happen. Because of this and his mastery of Sealing Arts, Sadao has become a renowned trap master utilizing anything and everything to catch his opponents off guard. Sadao is extremely good at adapting to different scenarios and making the best out of what he has. As well as he can hold his own, Sadao thrives in a team environment and is able to gel with different types of shinobi really well to various unique combinations.


Special Characteristics:


    Speed
    Quote :
    Name: Improved Speed
    Rank: C
    Type: Physical Based
    Physical Requirements: N/A
    Training Requirements: A 600 word training post is required to gain this special characteristic.
    Description: The first level in the art of speed accessible to those who have undergone intense training in high speed movement. The possessor of this talent has an increased speed of 20% which makes them slightly faster. They can cross distances quicker than others would expect and outrun others with little effort.

    Sensory
    Quote :
    Name: Sensor Ninja
    Rank: B
    Type: Chakra Based
    Physical Requirements: N/A
    Training Requirements: A 1200 word training post is required to gain this special characteristic.
    Description: The ninja awakens a dormant talent they've possessed and develops a new type of sensory. Now being classified as a "Sensor Ninja" the ninja is capable of detecting the presence of other people through their chakra. A sensor can detect their targets from a great distance which can extend 100m, as well as differentiate the characters by their signature chakra alone. They can pin-point any individual within their sensory limit even if they are surrounded in a crowd and even locate other sensor ninja. A sensor can determine a persons location, chakra capacity, chakra type, and even emotions when in a locating position.

    Strategy
    Quote :

    Name: Strategist
    Rank: B
    Type: Mental Based
    Physical Requirements: N/A
    Training Requirements: A 1200 word training post is required to gain this special characteristic.
    Description: An advanced tactician capable of taking strategic intelligence to the next level, being even logical with their decisions a master strategist is hard to outwit in a fight, they are completely adaptive to their environment and familiarize themselves with all the properties of the field and use it to their advantage as much as possible, because of this they also have a good sense of direction and aren't often getting lost. Their perspective natures are unmatched and can analyze different situations with ease. The strategist will also be extremely sensitive to detail, managed to notice small things that most people cannot.


THE BACKGROUND.

History:
  • Tōmeina Maboroshi and her husband Atorasu gave birth to their first and only child into a shinobi world during a time of conflict, a time of war. The Nidaime Hokage, Etsu Senju of the Black Roots was still in her prominent and lengthy reign as the leader of the Hidden Leaves. Naming the boy Sadao after Tōmeina’s twin brother who was stillborn. Sadao was born with Heterochromia Iridum which refers to a difference in colouration of his iris, causing him to have two different coloured eyes.

  • For the first year of infancy Atorasu was hardly present in his son’s growth due to being a shinobi Captain during the wars, leading Konohagakure to various triumphs on the field of battle.

  • Once the war finally came to an end, Atorasu made attempts to make up for lost time with his boy hardly separating himself from the toddlers side unless a mission or urgent task took priority. Sadao’s development as a young child was going fine, although he was able to pick things up quickly and learn all the motor and mental skills of a boy his age with ease it was nothing out of the ordinary for any sort of early developers.

  • As soon as Sadao was able to grasp the concept of the Ninja World, which was at the age of five his father began running child-friendly ninja exercises, including games of Tag and little obstacle courses to make sure when Sadao was enrolled in the academy he was ready for whatever would be thrown at him as Sadao was going to be his legacy.

  • While Atorasu prepared his son physically for the great life ahead of the boy, Tōmeina always being the humble kunoichi she was preferred to bury Sadao in books, mostly about history of the ninja world and it’s nations, being too immature to truly comprehend what was knowledge all this literature would bring, Sadao much preferred his physical training with his father but he would always succumb to his mother’s will and read the books she asked him to.

  • Sadao was eventually enrolled into Konohagakure’s Ninja Academy where he excelled in almost all of his classes, with the exception of literature. Clearly not focusing on his books as much as his mother had hoped, Sadao being a very intelligent young lad still couldn’t understand the importance of learning from these books and much preferred a practical method of learning.

  • Despite this Sadao didn’t like failing at anything and pushed his mother to test him harder, Sadao began reading over the political systems of Konohagakure no Sato and it’s country Hi no Kuni which intrigued him more than any other text he had studied before. Soon becoming absorbed with these books, at the age of nine Sadao was already an encyclopaedia of knowledge of Konohagakure’s political systems both past and present. Because of this new-found love the youngster revisited all the books he had previously read and became absorbed in them too. Venturing out with his knowledge Sadao began collecting books, mainly about the history of villages, nations and their political systems. Due to this new passion Sadao’s grades in literature sky-rocketed to the highest of his year and was on the fast track as becoming one of the village’s most promising graduates.

  • The aging Nidaime Hokage being informed of the student’s potential became studying the boy’s grades and work before eventually meeting with the boy and his parents, which was a huge deal to Sadao truly solidifying his beliefs in his village and its shinobi.

  • Upon graduating from the academy, Sadao was placed within a Genin squad with two of his fellow Ninja Academy alumni with his father Atorasu acting as their sensei as his previous group had recently been promoted to Chuunin and now answered directly to the Second Hokage.

  • Sadao continued to progress in a rapid speed, his squadron successfully completing more than any other of the newly appointed Genin teams. Even managing to complete a few B-rank Missions which for most new Genin was way above their calibre of tasks.

  • Sadao was being taught the way of politics and ninja arts by the Second Hokage who had been moulding the boy into a figure that she expected to one day assume the role of Hokage.

  • Everything in Sadao’s life was running smoothly until one fateful night where his father Atorasu escorted the Second Hokage with a small elite squad to a meeting with a neutral aligning nation only to turn into an assassination attempt on the Second’s life which she had only survived due to the sacrifice of two her of guards, one of which was Sadao’s father.

  • Upon hearing the news of his father’s tragic end, Sadao forced himself at the age of thirteen to become the man of his household, disbanding his Genin squad that was without a sensei to take care of his mother. Still taking on missions from time to time, Sadao mostly focused on training himself at home both physically and mentally as well as sticking by his mother’s side as much as he could.

  • The Second Hokage’s age finally caught up with her and she had her successor, Robin Uzumaki to resume the mantle and become the villages Third Hokage. Sadao and Tōmeina spent a lot of time with Etsu in her final days before she peacefully moved onto the next life.

  • Sadao took this death almost as rough as he did his fathers, and although put on a brave face the two losses had damaged the boy’s innocence greatly, greater than any of the horrors the ninja world had thrown at him as of yet, these were the first deaths of his Ninja career, something he would have to become accustomed to.

  • The boy would retire from his shinobi lifestyle for almost two years as he stayed home with his mother, holding onto the dearest relationship he had with a vice grip. At the age of sixteen however Sadao had discovered that his mother had become terminally ill.

  • Still not refusing to leave his mother’s side it wasn’t until the Third Hokage now almost in his third year had come to visit Sadao and whisper some stern and inspirational words into his ear. This man didn’t have the elegance of Etsu, he wasn’t really ever somebody Sadao considered as nice but even still Sadao took a liking to him and respected him greatly.

  • With Tōmeina getting the very best of care humanly possible, her health began to better itself while Sadao resumed his life as a ninja, participating in the annual Chuunin Examinations and impressing his elders to such an extent that he was placed into a six man Chuunin cell, one of the villages most prominent groups. His squad mates had personally requested him being the newest addition to their team after seeing his display in the Chuunin Examinations and hearing of his ties with both the Second and Third Hokage. The squad of six often took missions directly from the Sandaime Hokage himself.

  • The six acted as equals, all offering something unique that each made them assets to the village, Sadao’s most valued asset in this time was his strategic mind that could predict almost any circumstance that could occur and think of a counter for it.

  • The squad eventually was appointed a leader, an Elite Jonin and Council Member to the Third Hokage: Hurizen, Hazure. The man famous for capturing the Four Tailed Bijuu. With another father figure stepping into his life, Sadao jumped at the opportunity to engage Hazure in every way possible and acquire as much new information and attain as many new skills as he could.

  • During this time, Tōmeina’s health began to deteriorate again, growing sicker and sicker as Sadao juggled caring for his mother and learning from his new sensei. This carried on for almost another year and Tōmeina’s health was fluctuate before finally letting go after fighting her illness for a long time, getting three more years in this life than she was told she’d get and seeing her boy Sadao grow into a fine young shinobi with still a lot of accomplishments ahead of him, even getting the chance to see him become an adult as Sadao was nineteen when his mother finally left him.

  • Sadao took this death even worse than his father’s and the Nidaime’s but being much older and mature now his coping mechanisms were a lot more effective and his boy who was now a man had vowed to carry on the legacy of his family, and the Nidaime.

  • Training with Hazure every day and eventually moving beyond the six man squad he was once a part of, the master of Fuuinjutsu began teaching the art of sealing to the his student. A specialty that Sadao picked up with such ease he quickly surpassed any of Hazure’s previous students.

  • Hurizen, Hazure being in the good graces of the Third Hokage would inform Robin of such things seeing as the Third was a Fuuinjutsu user himself. As the two watched Sadao perfect his craft to an extent of nobody else they had ever seen. The two believing that one day he could possibly become the greatest Fuuinjutsu master to ever emerge from Konohagakure no Sato, both the Third and Hazure taught the boy everything they knew.

  • Sadao was promoted to Jounin at the tender age of twenty-one as he worked side by side with Hazure who ran the Barrier Corps at the time. Sadao was never an official member of the group but was closely associated with them. Sadao’s attention was more drawn the politics, something he had been preparing himself the whole time. Becoming the executive to Hazure who sat in the Third’s council, a stern bunch of old gents who were stubborn in their beliefs for the way the village should operate. Although Sadao respected their ideals he secretly wished for something fresh, with the exception of Hazure and the Third himself Sadao took them all for deceitful old bastards who only wanted to further their own careers and make their pockets deeper rather than see the village prosper.

  • Sadao’s time would eventually come where he’d gain a seat in the senate of Konohagakure, under unfortunate circumstances however. A seat was vacated upon the death of Hazure Hiruzen who suffered from a fatal stroke one night at his home where he had fallen and concussed himself in his bathroom, dying there that night from lack of treatment as nobody knew of the incident until it was too late.

  • Fate throwing another weird turn of events at the now young councilmen, tragedy striking surrounding by little nuggets of progression. Surprisingly, each of these tragedies and deaths made Sadao a much more humble individual, not taking anything in life for granted. Sadao had mainly focused on his mother’s health and his studies and now was ready to progress socially in his village.

  • Shortly after being appointed the youngest councilmen of Konohagakure, talk started to arise of the Third Hokage’s position. The consensus with most of the councilmen was that he was far from his prime, something Sadao did not believe of course. Sadao reporting all of these rumours and talk to the Hokage himself who didn’t care for such banter. Years later, when time came to strike Kumogakure, a village that Robin had held no kind regards for, he refused as kicking somebody or something while it was down wasn’t the way he operated. Following such an action, Robin was relinquished of his position as all his peers in the council bar Sadao and voted for his removal and the appointment of a Fourth Hokage.

  • Midori, Mitsu received the title of Yondaime Hokage, a man only two years Sadao’s senior who was now twenty-eight. Mitsu being a mere thirty years of age with a new perspective to how the village was a breath of fresh air. However, Sadao feared that the council had selected the promising young Jounin with the thought that he could be easily persuaded. A mindset the Fourth quickly dismissed when he practically closed the council. Disbanding the group and sending all the old gentlemen into early retirements. Mitsu had different plans for Sadao however appointing him Senior Advisor to the Fourth Hokage. Sadao and Mitsu would begin to rebuild the council, slowly. The two would act as the two foundation blocks to a new Konohagakure government. Sadao’s relationship with the Third was still more than healthy, considering both the Third and Fourth as friends was a fortunate yet destined thing for Sadao it would seem who had the privilege of being taught by the villages best: His father Atorasu, the Second Hokage Etsu Senju and the Sealer of Four Tails; Hazure Hiruzen. This along with the influences the Third and Fourth had on him, and the influence he had with them made Sadao an extremely respectable figure in Konohagakure no Sato. With a new Leaf village on the horizon and the urge to expand on his friendships, Sadao was ready to carry the legacy of all those before him and embark on a hunt to find some individuals to one day carry that same legacy for him.




Roleplay Sample: Seek Bromance.

FACE CLAIM.

Character Claim: Soushi Miketsukami
Source: Inu x Boku SS
Image URL: http://images1.wikia.nocookie.net/__cb20111219020108/inuxbokuss/images/b/b2/Soushi_Miketsukami.png


Last edited by Adam on Sun Mar 24, 2013 4:15 am; edited 5 times in total
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PostSubject: Re: Maboroshi, Sadao [Konoha Jounin]   Sun Mar 10, 2013 7:48 pm

THE ARSENAL.

EQUIPMENT

Quote :
Name: Jounin Kit
Rank: A
Quantity: 1
Contents: 14 Kunai [14], 24 Shuriken [12], 15 Senbon [5], 20 Makibishi [4], 10 Exploding Notes [10], 6 Exploding Pouches [2], 6 Smoke Pellets [2], 21m String [7], 1 Windmill Shuriken [5], 1 File & Scissor [1].

Name: Sealing Art Kit
Rank: C
Quantity: 1
Contents: 4 Small Scrolls [8], 3 Medium Scrolls [12], 20cm Ink Capsule [2], 500mL Paint Canister [1], 1 Journal [1], 2 Tipped Pens [1], 1 Brush [1], 2 Ink Pens [2], 2 Kunai [2], 4 Shuriken [2]. Requires Fuuinjutsu.

ACADEMY TECHNIQUES
Quote :
Name: Bunshin no Jutsu • Clone Technique
Rank: E
Type: Genjutsu
Range: N/A
Medium: Optical
Element: N/A
Description: This technique creates identical clones of the user. However, they hold no actual substance and will disperse upon impact of an attack or contact with an opponent. They cannot disrupt the area around themselves with their movements; won’t kick up dust, crush grass, etc. They are simply optical illusions used to momentarily fool others.
Chakra Cost: 1CP per 5 clones

Name: Henge no Jutsu • Transformation Technique
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique transforms the user’s appearance to that of another object or person. However, it is not a permanent transformation and a mental image of what they are transformed into. Certain aspects of a ninja will not change merely by transformation, these things may include injuries, tool pocket placements etc. The jutsu will dispel should the user be injured. The user does not gain the properties of their transformation (ie. horse like strength), and may only transform into something ranging between 1/2 of their regular size, to 2x their regular size. Thus one cannot transform into large creatures.
Chakra Cost: 1

Name: Kawarimi no Jutsu • Body Replacement Technique
Rank: E
Type: Ninjutsu
Range: 10 meters
Element: N/A
Description: After performing a tiger seal, this technique allows the user to alter places in a speedy manner with another nearby object. This is done mere seconds before an attack lands, thus making the attacker believe his or her attack was a success. Whatever object was used to alter places will receive the brunt of the enemy’s attack instead. The object that the user switches with must be preset somewhere else in the thread, meaning that the object must have received specific mention previously in the thread.
Chakra Cost: 2

Name: Explosive Tag: Activate
Rank: E
Type: Fuuinjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to activate an explosive tag they have planted somewhere. Preferably they should be within close to mid range and visible to the user. You cannot activate another persons explosive tags unless your chakra has been channeled into them beforehand.
Chakra Cost: 1 (per 3 explosive notes)

Name: Kai • Release
Rank: D
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: By stopping the flow of chakra in their body, and then applying an even stronger power to disrupt the flow of the caster's chakra; the user may dispel the effects of a genjutsu. This can also be used on another individual that is stuck in a genjutsu by preforming the necessary hand seal and then touching them, although it consumes half the chakra cost of the Genjutsu.
Chakra Cost: Cost of Genjutsu + 2CP

Name: Nawanuke no Jutsu • Escaping Skill
Rank: E
Type: Ninjutsu
Range: N/A
Element: N/A
Description: This technique allows the user to free themselves should they be tied up. It is extremely basic. Using their physical training, the user will twist and contort their body to loosen their bindings, effectively relieving themselves of the tightness of their bindings and slipping through the restraints. This technique can only be used if the user is of equal or higher rank than their captor.
Chakra Cost: 1

Name: Chozou no Jutsu • Storage Technique
Rank: E
Type: Fuuinjutsu, Supplementary
Range: Close (0m - 5m)
Element: N/A
Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed.
Chakra Cost: 1 to seal; 1 to unseal.

Name: Suimen Hokou no Waza • Act of Water Surface Walking
Rank: D
Type: N/A
Range: N/A
Element: NA
Description: This technique allows the user to balance themselves on water by focusing a constant and steady stream of chakra to the user’s feet or hands. Because of water’s nature, this requires the user to be quick to adjust the amount of chakra they must emit to their feet in order to maintain a constant balance. Users may also walk, run and “skate” across the water when using this technique.
Chakra Cost: 1 (1 per post)

Name: Kinobori no Waza • Act of Tree Climbing
Rank: D
Type: N/A
Range: N/A
Element: N/A
Description: This technique allows the user to balance themselves on trees and vertical walls by focusing a constant and steady stream of chakra to the user’s feet. Gravity can easy be defined if this technique is mastered, allowing people to even stand upside down. If too much chakra is exerted the user will be pushed away; bark breaking and causing the user to then fall. If not enough chakra is exerted the user will lose their footing and fall.
Chakra Cost: 1 (1 per post)

NON-ELEMENTAL TECHNIQUES (3)
Quote :
Name: Chakra Kyuuin Jutsu - Chakra Absorption Technique
Rank: C-S
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: After activitating the technique, the user's hand will glow with chakra. When he or she touches his or her palm on his or her opponents body, the user can withdraw the physical and spiritual energy out of them. By reducing their chakra, it greatly increases the user’s advantage over his or her opponent.
Chakra Cost:
Costs the User: C (5) | Takes From Target: D (4)
Costs the User: B (10) | Takes From Target: C (9)
Costs the User: A (20) | Takes From Target: B (15)
Costs the User: S (35) | Takes From Target: A (25)

Name: Kage Bunshin no Jutsu - Shadow Clone Technique
Rank: B
Type: Ninjutsu
Range: N/A
Element: N/A
Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival.
Chakra Cost: 15 (Per clone)

Name: Bunshin Bakuha - Shadow Clone Explosion
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m)
Element: N/A
Description: The user creates what looks like an ordinary shadow clone which, unlike normal shadow clones, does not store chakra, and therefore cannot perform jutsu. Because it takes on the appearance of a regular clone, the enemy will be lead to believe it is one, and may proceed to attack it. At the user's will, they may detonate this shadow clone to produce a B-rank explosion capable of causing serious damage. Should someone be able to see through the body of the shadow clone, they may figure out it is nothing but a walking timebomb.
Chakra Cost: 20


CUSTOM SUITON TECHNIQUES
Quote :
---

CANON SUITON TECHNIQUES (20)
Quote :
Name: Daibakuryuu no Jutsu - Great Exploding Current Technique
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: In order to use this technique, the user must first be on top of water (lake, sea, etc). Then, after preforming the needed hand seals a vortex of water will form, sucking anything on the surface above it down to the depths below. This can possibly drown the opponent.
Chakra Cost: 6 (1 per post)

Name: Mizuame Nabara - Starch Syrup Capture Field
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: Suiton • Mizuame Nabara is a Ninjutsu technique utilizing the Water Element. After forming the needed handseals, the user will expel a sticky liquid from his/her gullet. This liquid can cover approximately 20 square meters. If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance. This allows the user or a comrade to charge and attack without fear of becoming bogged down as well.
Chakra Cost: 7

Name: Mizukiri no Yaiba - Sword of Draining
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: A jutsu that utilizes water to create a sword. The sword can be wielded in the normal fashion, allowing the ninja to cut and stab like a normal blade. This sword can also go through most fire jutsu of equal rank and below.
Chakra Cost: 8 (2 per post)

Name: Suiben - Water Whip
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: The ninja will create a whip of water which can strike and bind an opponent. The user can also funnel lightning chakra to shock anyone wrapped in it. Can only affect one target at a time.
Chakra Cost: 6 (2 per post)

Name: Suirou no Jutsu - Water Prison Technique
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: Suirou no Jutsu is a Ninjutsu technique that utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a solid bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
Chakra Cost: 9 (2 per post)

Name: Goshokuzame - Five Sharks Eating
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: Suiton • Goshokuzame is a Ninjutsu technique utilzing the Water Element. The user will form the needed hand seals and then place his/her hand to the surface of the water. A shark of condensed water will emerge from each of his/her fingers to attack his/her opponent who is in the water below.
Chakra Cost: 15

Name: Ja no Kuchi - Serpent Mouth
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
Chakra Cost: 15 (4 per post)

Name: Mizu Kamikiri - Rising Water Cutter
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Suiton (Water)
Description: This jutsu will create a fast jet of water running through the ground that is powerful enough to slice through solid rock. However, it can easily be avoided by jumping upwards.
Chakra Cost: 13 (3 per post)

Name: Mizu no Tatsumaki - Tornado of Water
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts both as a barrier and attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Chakra Cost: 10 (3 per post)

Name: Suigadan - Water Fang Projectile
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: A technique that deals physical damage to the enemy with a liquid mass brought forth from underwater. Its power to kill and maim is augmented by adding a spinning motion to the compactly pressured water. During fights on water, taking advantage of its characteristic ability to attack from anywhere in a 360 degrees radius, in conjunction with other techniques for distraction, confusion and so forth, this technique has an extensive array of applications.
Chakra Cost: 13

Name: Suihashu - Water Wave Hand
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: The user raises his hand into the air and emits a continuous jet of water to strike the enemy and disrupt his attacks. Due to the nature of water, this technique works especially well against smoke-based attacks.
Chakra Cost: 12 (3 per post)

Name: Suijinheki - Water Encampment Wall
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Suiton (Water)
Description: Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.
Chakra Cost: 12 (4 per post)

Name: Suikoudan no Jutsu - Water Shark Projectile Technique
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Suiton (Water)
Description: Suiton • Suikoudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals which then causes a column of water to rise from the water and then strike their target.
Chakra Cost: 12 (3 per post)

Name: Suiryuudan no Jutsu - Water Dragon Projectile Technique
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals which then causes a column of water in the form of a dragon to rise from the water and then strike their target.
Chakra Cost: 12 (3 per post)

Name: Suishuu Gorugon - Water Attack Strong Current Torrential Rain
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Suiton (Water)
Description: This technique will summon a large amount of water in the shape of a dragon with a gaping mouth. It will then be used to strike at the opponent in several versatile ways. The water used will be stationary till it is sent offensively toward the opponent.
Chakra Cost: 14 (4 per post)

Name: Daibakufu no Jutsu - Grand Waterfall Technique
Rank: A
Type: Ninjutsu
Range: Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: Suiton • Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water the target will be fully enveloped by the water and at its mercy as is pulls them away.
Chakra Cost: 23

Name: Daikoudan no Jutsu - Great Shark Missile Technique
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: After preforming the needed hand seals, the user creates a gigantic shark out of water, and thrusts both hands forward, sending it to attack the opponent. The shark is capable of homing into the target, although the speed of the shark is equal to that of a regular ninja sprinting.
Chakra Cost: 25

Name: Suiryuuben - Water Dragon Whip
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Suiton (Water)
Description: This jutsu creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. The whips can also change direction in mid-trajectory, bending to seek out the targets. Because of the hefty chakra control and constant attention required to utilize this technique, it is very difficult to perform.
Chakra Cost: 21 (5 per post)

Name: Suishouha - Water Collision Destruction
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Suiton (Water)
Description: This technique allows the user to make a spiralling vortex of water from the moisture in the air. The vortex then proceeds to explode from the top in the form of a wave. The user can control the direction the wave goes.
Chakra Cost: 22



Last edited by Adam on Sun Mar 24, 2013 3:36 am; edited 2 times in total
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PostSubject: Re: Maboroshi, Sadao [Konoha Jounin]   Tue Mar 19, 2013 2:25 am

CUSTOM RAITON TECHNIQUES
Quote :
---

CANON RAITON TECHNIQUES (5)
Quote :
Name: Kangekiha - Inspiration Wave
Rank: C
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Raiton (Lightning)
Description: The user will first create a protective wall of water (must be done with a water technique, it is not included with just this technique). They will then form the needed hand seal and emit a bolt of electricity into the water which will increase its defensive effectiveness and stun any targets who attempt to pass through. The electricity only affects the water for the post it is used, and the stunning effect only lasts as long as the user is making contact with the water.
Chakra Cost: 6

Name: Lightning Release: Electromagnetic Murder
Rank: C-A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m)
Element: Raiton (Lightning)
Description: This technique allows the user to create a wave of electricity from their hands. The user can vary its power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock.
Chakra Cost: C (5), B (10), A (20)

Name: Hiraishin - Sparking Electric Needle
Rank: B
Type: Ninjutsu
Range: Close (0m - 5m)
Element: Raiton (Lightning)
Description: After coming into physical contact with the opponent, the user raises their arm into the air, generating a powerful bolt of electricity which will travel through their body into the body of the opponent.
Chakra Cost: 10

Name: Gian - False Darkness
Rank: A
Type: Ninjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: Raiton (Lightning)
Description: The user emits lightning in the shape of a spear from his/her mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
Chakra Cost: 23

Name: Raiton: Kage Bunshin no Jutsu - Lightning Release: Shadow Clone Technique
Rank: A
Type: Ninjutsu
Range: N/A
Element: Raiton
Description: Similar to the Clone Technique, this jutsu creates clones of the user. Unlike the Clone Technique, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing jutsu on their own and can even bleed, but will usually disperse with a large electrical shock after one or two solid blows. This shock is equal to a B-rank Raiton ninjutsu. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Because the chakra of each clone is evenly distributed, the user and each clone will contain the same amount of chakra after deducting the initial chakra cost. All remaining chakra on the clone after it is dispersed is refunded to the user. Clones automatically disperse if their chakra supply hits zero, but are not influenced by the 10 chakra minimum for survival.
Chakra Cost: 18 (Per clone)

CUSTOM FUUINJUTSU (5)
Quote :
Name: Niku Shīringu no Jutsu - Flesh Sealing Technique
Rank: D
Type: Fuuinjutsu
Range: Close
Element: N/A
Description: Often mistaken for a healing technique this is a simple seal that seems to knit flesh and heal wounds. This is a misconception the seal can not heal or repair damage nor purge disease or remove a poison. All it does is seal the flesh around the injury stopping further blood and is capable of halting the spread of poisons and disease when placed appropriately. Wounds sealed in this way will seem healed but are in truth still there and their effects and they pain they cause still felt. An attack that crippled the user’s right arm can be sealed to appear as normal but will still not function properly. In truth this technique does little but by time and hide the extent of the users injuries.
Chakra Cost: 3

Name: Tsuihō Sekai no Jutsu - Banishing World Technique
Rank: C
Type: Fuuinjutsu
Range: Close
Element: N/A
Description: A technique that acts like the reversal of the summoning technique upon performing two hand signs, the seal will appear in Sadao's palm which will act like a vacuum sucking in a summon regardless of who it's owner is. Upon contact with the seal the creature is returned to where it was before it was summoned onto the battlefield.
Chakra Cost: 5

Name: Rēzāwaiyā - Razor Wire Technique
Rank: C
Type: Fuuinjutsu
Range: Close
Element: N/A
Description: After placing the seal upon a surface and activating it, up to ten of Sadao’s shuriken will fly out of the activated seal with his twenty-one metres of string threaded through each one of their middle holes in turn making his ordinary string like razor wire. Although the manipulation is limited, Sadao has the ability to make the string chase down the user up to twenty metres, so long as it does not lose its connection to the seal. If the target is caught he will be caught like any other string binding technique with the exception being the wounds inflicted by the shuriken that will constrict into his/her body.
Chakra Cost: 5

Name: Mahi Fūin no Jutsu - Paralysis Seal Technique
Rank: B
Type: Fuuinjutsu
Range: Close
Element: N/A
Description: Placed on the ground after forming the necessary hand signs Sadao creates a sealed area 5 metre radius himself. Anything other than Sadao that tries to cross the seal from outside will be frozen in place. This seal lasts three posts or until removed by the user. Sadao mainly uses this technique to regain composure in his fight without engaging in any close combat.
Chakra Cost: 14

Name: Kuchiyose: Tetsu No Shojo - Summoning: Iron Maiden
Rank: B
Type: Fuuinjutsu
Range: Short Range (0-2m/Contact)
Element: N/A
Description: This is an adaption of the summoning technique for which the user can summon traps at a whim. This fuuinjutsu seal must be formed or transcribed on a sheet of paper before it can be activated. When target comes into range of this technique or an opponent an object or person with this seal placed on or in them, this activates the seal which instantly takes effect. The user will summon a giant 'Maneki Neko', a cat also known as a welcoming cat, lucky cat, money cat, or fortune cat. It is a common Japanese sculpture, often made of ceramic, which is believed to bring good luck to the owner. This ideal is flipped as this giant cat made of iron rises and appears beneath the opponent from underground, split down the middle. The statue closes around the target trapping them inside which then wraps in chains and drags it back down into the ground. However, this technique takes two posts to be fully complete. The first post is when the statue rises and traps the enemy and then it requires another post to drag the enemy down underneath the ground once again giving time for intervention. A raiton based technique of one rank lower, equal or great strength can shatter this technique as it is earth based.
Chakra Cost: 12


CANON FUUINJUTSU (7)
Quote :
Name: Chozou no Jutsu - Storage Technique
Rank: E
Type: Fuuinjutsu, Supplementary
Range: Close (0m - 5m)
Element: N/A
Description: A simple jutsu that allows a ninja to seal or unseal any item, mostly weapons, from scrolls or from their body. After forming the necessary handsigns, the ninja will seal the item into a scroll etc. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a shinobi can use. The items themselves are unaffected by time. Ninjutsu can also be stored in scrolls, to be released when the scroll is opened, but require another person to cast said Ninjutsu; else it cannot be sealed.
Chakra Cost: 1CP to seal, and 1CP to unseal.

Name: Gofuu Kekkai - Five Seal Barrier
Rank: C
Type: Fuuinjutsu
Range: Close (0m - 5m), Mid (5m - 10m), Far (10+)
Element: N/A
Description: The five "kin" (prohibition) seals act together to form a barrier. To remove the barrier, all five tags must be removed at the same moment. They don't all have to be lumped together; being able to be at least a good hundred meters apart
Chakra Cost: 8

Name: Shikoku Fuuin - Finger Engraving Seal
Rank: C
Type: Fuuinjutsu
Range: Close (0m - 5m)
Element: N/A
Description: The user concentrates chakra into their finger and using the heat from that can apply writing on whatever they want. This allows them to write on the skin of animals, iron plates, or a wide range of things. Must be delicate with chakra control when using this technique. If used on flesh; will scar.
Chakra Cost: 6 (2 per post)

Name: Fuuka Houin - Fire Sealing Method
Rank: B
Type: Fuuinjutsu
Range: Close (0m - 5m)
Element: N/A
Description: Fuuka Houin is a Fuuinjutsu technique that allows the ninja to seal away a nearby fire. After unrolling a scroll to hold the fire, the ninja writes the needed sealing incantation onto the scroll. Then by forming the needed handseals, a vapor will emanate from the scroll to encompass the fire and take it back to the scroll for sealing.
Chakra Cost: 15

Name: Great Binding Technique [Danzou's Jutsu]
Rank: A
Type: Fuuinjutsu
Range: N/A
Element: N/A
Description: After touching the skin of his or her target with the palm of his or her hand, the user will secretly place a seal on their body. This seal can then be activated a short time later. When activated, the seal will expand to spread over the target's body and bind them in place. With them bound, the user can attack at leisure. The seal can be overcome with an equal chakra application; although if the one affected by the seal is not a Fuuinjutsu user, it costs 30CP to break.
Chakra Cost: 20

Name: Gogyou Fuuin - Five Elements Seal
Rank: A
Type: Fuuinjutsu
Range: Close (0m - 5m)
Element: N/A
Description: The user forms an elemental seal on each of his/her fingers, one for each of the following five "elements": water, metal, earth, fire and wood. This jutsu produces a powerful seal that is used to disturb the chakra flow in the target. Their chakra control will be so bad, that utilizing chakra consuming techniques through methods such as Ninjutsu and Genjutsu will cause the sealed member to consume 25% more chakra.
Chakra Cost: 23

Name: Gogyou Kaiin - Five Elements Unseal
Rank: A
Type: Fuuinjutsu
Range: Close (0m - 5m)
Element: N/A
Description: The user forms an elemental unseal on each of his fingers, one for each of the follwoing five "elements": water, metal, earth, fire and wood. This jutsu is used to remove seals of up to equal power, like the Five Elements Seal.
Chakra Cost: 23
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PostSubject: Re: Maboroshi, Sadao [Konoha Jounin]   Tue Mar 26, 2013 12:39 am

Only 5 custom Techs? You can do better than that!

My Genin has that many customs! Come on laddy!

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PostSubject: Re: Maboroshi, Sadao [Konoha Jounin]   Sat Mar 30, 2013 4:21 am

I made a bunch of controversial ones but I want a swift approval, get out of here Branden. Razz
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