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 Guide: Jutsu

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Adam
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Adam


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Join date : 2011-01-26

Guide: Jutsu Empty
PostSubject: Guide: Jutsu   Guide: Jutsu Icon_minitimeMon Feb 21, 2011 2:45 am

ULTIMATE SHINOBI'S JUTSU GUIDE.

Chakra is an absolute essential for a ninja. It is the basic energy source. Combining physical, mental and spiritual energy, the formed chakra then travels through out the body and is distributed to one- sometimes more- of the three hundred sixty-one release points. Chakra can actually be conducted outside of the body and into weapons and various things alike. With most jutsu, it’s activation requires some sort of string of hand seals. There are twelve hand seals to choose from. However, remember that not all jutsu require them. There are also many types of specialties one can use with chakra.

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Ninjutsu (Ninja Techniques): These types of techniques require chakra and most of the time some sort of sequence of hand seals. Techniques that fall into this category are capable of doing anything from creating clones of oneself to enhancing their senses beyond human level; all causing real effects and no illusions. It is also quite common for a jutsu within this category to utilize elemental chakra which opens up to even more possibilities. A more detailed description of the elements can be found further into the guide.

Taijutsu (Body Techniques): Essentially these types of techniques are hand-to-hand combat. They do not require chakra, though chakra can be used in taijutsu techniques to enhance the power behind them. Hand seals, for the most part, are not used with techniques that fall into this category. Those who use these types of techniques are usually either considerably fast or considerably buff. Elemental chakra can also be used to enhance taijutsu techniques like normal chakra would, though it appears to be less common. On Ultimate Shinobi, Taijusu does however fall under our Chakra Point system as does every specialty.

Genjutsu (Illusionary Techniques): These types of techniques never cause real world effects- only illusions. It may appear otherwise given the fact that some genjutsu can lead the target to believe they’re in immense pain, but it is all illusions and manipulation of one’s senses. Targets under the influence of a jutsu within this category will either freeze or lose consciousness. Sharingan users may be able to see through a genjutsu, but otherwise the only way out of a genjutsu is: casting the jutsu known as “Kai”, inflicting pain upon yourself that is not apart of the technique, or if the genjutsu caster disables the technique/looses focus. Elemental chakra is rarely seen in genjutsu, though not prohibited.

Fuuinjutsu (Sealing Techniques): Techniques that fall into this category deal with sealing various different things into objects or living beings. An example being one may seal a weapon into a scroll for more convenient travelling, that actually being very common in the ninja world. However, they’re just as capable with unsealing various different things from objects or living beings. An example being one may unseal someone else’s seal should it be equal or lesser rank/power. Elemental chakra can be used with Fuuinjutsu.

Eijutsu (Medical Techniques): Technically speaking, these types of techniques are a sub-category of ninjutsu techniques. However, due to the extensive training and knowledge one must obtain to preform these types of techniques correctly; Eijutsu is given it’s own specialty. Techniques that fall into this category commonly focus on healing oneself and allies, though one may also perform harmful medical type jutsu to their opponents such as bending their flesh. Elemental chakra is uncommon in eijutsu, though not prohibited.

Kugutsu (Puppetry Techniques): Technically speaking, these types of techniques are a sub-category of ninjutsu techniques. However, due to extensive training and knowledge one must obtain to preform these types of techniques correctly; Kugutsu is given it’s own speciality. By creating strings of chakra, the ninja may control a puppet through out battle. The number of strings it takes to control a puppet is based on the skills of the user, though it takes extremely skilled puppeteers to create more than ten strings. Puppets can contain secret slots with anything from smoke bombs to blades and even poison. In some cases, the user may even conduct their own elemental chakra through say a tube or something alike within the puppet for an elemental type attack; this being limited, of course.

Weaponry: This would be the type of techniques that have to do with a certain weapon or in some cases, various weapons. Weaponry can range from exotic things such as whips and chains, to more common things such as katanas and swords. Eventually at a certain rank, chakra can be conducted into these weapons to enhance their capabilities. Elemental chakra may also be conducted for even more of an effect. That is of course, after reaching a certain rank. Two final notes- Kunai, shuriken, wire, senbon, smoke bombs, and exploding tags can be used by any ninja at any rank, even without the weaponry specialization. Kenjutsu also falls under the weaponry specialization.

Elemental chakra was mentioned various times above; them being an advance form of chakra. Most ninja have at least just one element they are naturally affiliated to, though they are not limited to just them. In fact, most ninja have two element specialties- three if they have an advance element. Here are the basic elements.

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Suiton (Water): As said, this element takes on water based attacks. Examples of possible techniques would be entrapping a target within a sphere of water or perhaps shooting a strong water jet at the target. Mist based techniques are a variation of this element as well as the Hyouton (Ice) element, Futton (Boil) element, and Mokuton (Wood) element. The last three are considered advanced elements however and are passed down via kekkei genkai (bloodline limit). Naturally, water overpowers fire. Suiton is the most versatile element. Most shinobi from the Water Country possess this element.

Katon (Fire): As said, this element takes on fire based attacks. Examples of possible techniques would be sending a stream of flames at a target or sending a fireball at them. Heat based techniques are a variation of this element as well as the Futton (Boil) element, Jinton (Dust) element, and Youton (Lava) element. The last three are considered advanced elements however and are passed down via kekkei genkai (bloodline limit). Fire overpowers Wind. Katon is mostly an offensive element. Most shinobi from the Fire Country possess this element.

Fuuton (Wind): As said, this element takes on wind based attacks. Examples of possible techniques would be creating a large gust of wind to push back the target or make a sudden dome of air to block off an incoming projectile weapon. The Hyouton (Ice) element and Jinton (Dust) element are both variations of the Wind element. They are considered advanced elements however and are passed down via kekkei genkai (bloodline limit). Wind overpowers Lightning. Fuuton is the best element for mid-long ranged fighters. Most shinobi from the Wind Country possess this element.

Raiton (Lightning): As said, this element takes on lightning based attacks. Examples of possible techniques would be conducting lightning into a blade for more damage or sending a spear shaped bolt of electricity at the opponent. No officially confirmed advanced elements utilizing Lightning has been stated. Lightning overpowers Earth. Raiton is the best element for combining, as water conducts it and it is strong against earth. Most shinobi from the Lightning Country possess this element.

Doton (Earth): As said, this element takes on earth based attacks. Examples of possible techniques would be creating a large wall of earth as a defensive tactic or perhaps travelling underground to surprise an opponent from below. Mud based techniques are a variation of this element as well as the Jinton (Dust) element, Mokuton (Wood) element, and Youton (Lava) element. The last three are considered advanced elements however and are passed down via kekkei genkai (bloodline limit). Earth overpowers water. Doton is mostly a defensive element. Most shinobi from the Earth Country possess it.

Something that’s been mentioned a few times above; an advanced element would be combining at least two elements to create a completely different element you would normally not be able to achieve solely by itself. They are passed down via kekkei genkai or kekkei tota. However, advance elements are not the only possible genetic traits of a kekkei genkai. Manipulation of a particular object (bones, paper, etc) and dojutsu (eye technique) are both extremely common types of kekkei genkai. A perfect example: members of the Kaguya clan were able to manipulate their own bones to serve as weapons while the Hyuuga’s “Byakugan” eye technique is capable of seeing a person’s chakra circulatory system.

Since we’re on the subject now; a kekkei genkai (bloodline limit) are abilities passed down through genetics. Using their passed down genetics, they also spawn secret techniques off of them. Kekkei Genkai cannot be taught to outsiders of the clan nor copied from opponents; the only exception being if the kekkei genkai is attached to only a certain body part which would allow it to be transplanted to another individual. Even then, much more chakra would be used by an outsider of the kekkei genkai rather than one originally born with it.

Now, it is only right to assume there are some techniques stronger than others. If you were to pit up a Genin against a Kage, there at least better be some mass difference in abilities hence the letter ranking system.

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E-rank: The lowest rank of jutsu. These lowly ranked type of techniques are taught at the Academy, thus every ninja knows them regardless of their specialty. Any other custom E-ranked techniques can’t do much damage nor bring much aid. Weapons and equipment of this rank are very basic and don’t contain any special attributes; some being even below average quality. An example of a E-ranked technique would be Bunshin no Jutsu (Clone Technique).

D-rank: The second lowest rank of jutsu. These type of techniques are frequent partakers in a genin’s arsenal. Techniques of this rank usually do a small amount of damage or slightly less than average aid, so don’t expect a bone-breaking attack or ultimate health boost. Weapons and equipment of this rank are basic and have very little special attributes; nothing chakra conductive however. An example of a D-ranked technique would be Shunshin no Jutsu (Body Flicker Technique).

C-rank: The average rank of jutsu. These type of techniques are also frequent partakers in a genin’s arsenal and take up a large amount of a chuunin’s. Techniques of this rank usually do an average amount of damage or moderate aid. Weapons and equipment of this rank are efficient but still hold nothing chakra conductive. An example of a C-ranked technique would be Kuchiyose no Jutsu (Summoning Technique).

B-rank: The above average rank of jutsu. These types of techniques are frequent partakers in a chuunin’s arsenal and take up a large amount of a jounin’s. Techniques of this rank do about an above average amount of damage and a good amount of aid, so bone-breaking techniques and even bone-healing techniques are a possibility. Weapons and equipment of this rank are above efficient and hold chakra conductive abilities along with various things alike. An example of a B-ranked technique would be Doku Kiri (Poison Mist).

A-rank: The elite rank of jutsu. These types of techniques are frequent partakers in a jounin’s arsenal and take up a large amount of a kage’s. Techniques of this rank are capable of killing an opponent or healing a fatal injury. Weapons and equipment of this rank are elite and hold chakra conductive abilities along with various things alike. An example of a A-ranked technique would be Chidori (Thousand Birds).

S-rank: The highest rank of jutsu. These types of techniques are forbidden and only known to extremely skilled jounins, kages and the wickedest of missing ninja/organizations. Techniques of this rank are capable of killing, causing a large radius of destruction within an area, and even bringing the dead back to life. Weapons and equipment of this rank are beyond elite and hold seemingly unbelievable chakra conductive abilities along with various astounding things alike. An example of a S-ranked technique would be Edo Tensei (Resurrection to the Impure World).

Along with this all are ranges of techniques. They do not have a letter ranking system, though something alike instead. Techniques that do not have a range (healing via chakra at the palm, etc) are expected to have a “N/A” or “-” to indicate none is needed.

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Close (0 - 5m): These techniques are close range; anywhere between a single inch up to five meters. Almost all taijutsu moves are of this range.

Mid (5m - 10m): These techniques are mid range; anywhere between five meters to ten meters.

Long (10m+): These techniques are far range; anywhere above ten meters. Almost all puppeteers are of this range.

Hopefully this has explained things for you, the individual reading this guide. We don’t want to see anything that would be contradictory on your applications like having a genjutsu that causes real world effects, a list of medical ninjutsu techniques that which you don’t even specialize in, having an advance element of a clan that you are not in, or something as crazy as having a jutsu that can burn down everything within it's path within a 75 feet radius and labled D-rank. Be reasonable and creative and good luck.

Created by Lauren ©
Additional Contributers: Adam, Aaron ©
Property of Ultimate Shinobi. ©
All Rights Reserved. ©

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